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3198 | --
-- Copyright (C) 2019-2023, AdaCore
-- SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
--
with Ada.Containers.Hashed_Sets;
with Ada.Exceptions; use Ada.Exceptions;
with Ada.Unchecked_Conversion;
with Ada.Unchecked_Deallocation;
with System;
with System.Memory;
with Gpr_Parser_Support.Generic_API; use Gpr_Parser_Support.Generic_API;
with Gpr_Parser_Support.Hashes;
with Gpr_Parser_Support.Slocs; use Gpr_Parser_Support.Slocs;
with Gpr_Parser_Support.Token_Data_Handlers;
use Gpr_Parser_Support.Token_Data_Handlers;
with Gpr_Parser.Common; use Gpr_Parser.Common;
with Gpr_Parser.Generic_API; use Gpr_Parser.Generic_API;
with Gpr_Parser.Generic_API.Introspection;
use Gpr_Parser.Generic_API.Introspection;
with Gpr_Parser.Implementation;
with Gpr_Parser.Lexer_Implementation;
use Gpr_Parser.Lexer_Implementation;
with Gpr_Parser.Unparsing_Implementation;
use Gpr_Parser.Unparsing_Implementation;
package body Gpr_Parser.Rewriting_Implementation is
use type System.Memory.size_t;
function Convert is new Ada.Unchecked_Conversion
(Rewriting_Handle, Rewriting_Handle_Pointer);
function Convert is new Ada.Unchecked_Conversion
(Rewriting_Handle_Pointer, Rewriting_Handle);
function Hash is new Gpr_Parser_Support.Hashes.Hash_Access
(Node_Rewriting_Handle_Type, Node_Rewriting_Handle);
package NRH_Sets is new Ada.Containers.Hashed_Sets
(Element_Type => Node_Rewriting_Handle,
Equivalent_Elements => "=",
Hash => Hash);
procedure Pre_Check (Value : Boolean; Msg : String);
-- Raise a Precondition_Failure exception with the given message
-- if the Value is False.
function Parent_Is_List (Node : Node_Rewriting_Handle) return Boolean
is (Node.Parent /= null and then Node.Parent.Children.Kind = Expanded_List);
-- Return whether Node's parent is a list node.
--
-- Since a tied and non-root node rewriting handle can exist only when its
-- parent is expanded, it is safe checking the parent's Children field.
function Index_For
(Handle : Node_Rewriting_Handle;
Member : Struct_Member_Ref) return Positive;
-- Return the 1-based index of the ``Member`` parse field in the node
-- referenced ``Handle``. Raise a ``Precondition_Failure`` if there is no
-- such member.
function Index_In_Parent_List
(Handle : Node_Rewriting_Handle) return Positive;
-- Assuming ``Handle`` is a node whose parent is a list node, return its
-- 1-based index in that list node.
procedure Set_Child
(Handle : Node_Rewriting_Handle;
Index : Positive;
Child : Node_Rewriting_Handle);
-- Assign ``Child`` to the child slot at the given ``Index`` in ``Handle``
---------------
-- Pre_Check --
---------------
procedure Pre_Check (Value : Boolean; Msg : String) is
begin
if not Value then
raise Precondition_Failure with Msg;
end if;
end Pre_Check;
---------------
-- Index_For --
---------------
function Index_For
(Handle : Node_Rewriting_Handle;
Member : Struct_Member_Ref) return Positive
is
Result : Positive := 1;
begin
if Language (Owner (Member)) /= Self_Id then
raise Precondition_Failure with "invalid member language";
elsif Is_Property (Member) then
raise Precondition_Failure with "got property, parse field expected";
end if;
declare
T : constant Type_Ref := Kind_To_Type (Handle.Kind);
Node_Members : constant Struct_Member_Ref_Array := Members (T);
begin
if Is_Null_For (Member, T) then
raise Precondition_Failure
with "invalid reference to the node rewriting handle of a null"
& " field";
end if;
for M of Node_Members loop
if M = Member then
return Result;
elsif not Is_Property (M) and not Is_Null_For (M, T) then
Result := Result + 1;
end if;
end loop;
end;
return (raise Precondition_Failure with "no such member on this node");
end Index_For;
--------------------------
-- Index_In_Parent_List --
--------------------------
function Index_In_Parent_List
(Handle : Node_Rewriting_Handle) return Positive
is
Parent : constant Node_Rewriting_Handle := Handle.Parent;
begin
for I in 1 .. Natural (Parent.Children.Vector.Length) loop
if Parent.Children.Vector.Element (I) = Handle then
return I;
end if;
end loop;
-- We should not be able to reach this point, as ``Handle`` should
-- always be present in the list of children of ``Handle.Parent``
-- (otherwise the tree of node rewriting handles is corrupted).
return (raise Program_Error);
end Index_In_Parent_List;
function Handle (Context : Internal_Context) return Rewriting_Handle is
(Convert (Get_Rewriting_Handle (Context)));
function Context (Handle : Rewriting_Handle) return Internal_Context is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Handle.Context;
end Context;
function Allocate
(Kind : Gpr_Node_Kind_Type;
Context : Rewriting_Handle;
Unit_Handle : Unit_Rewriting_Handle;
Parent_Handle : Node_Rewriting_Handle)
return Node_Rewriting_Handle
with Pre =>
Context /= No_Rewriting_Handle
and then (Unit_Handle = No_Unit_Rewriting_Handle
or else Unit_Handle.Context_Handle = Context)
and then (Parent_Handle = No_Node_Rewriting_Handle
or else Parent_Handle.Context_Handle = Context);
function Allocate
(Node : Bare_Gpr_Node;
Context : Rewriting_Handle;
Unit_Handle : Unit_Rewriting_Handle;
Parent_Handle : Node_Rewriting_Handle)
return Node_Rewriting_Handle
with Pre =>
Context /= No_Rewriting_Handle
and then (Unit_Handle = No_Unit_Rewriting_Handle
or else Unit_Handle.Context_Handle = Context)
and then (Parent_Handle = No_Node_Rewriting_Handle
or else Parent_Handle.Context_Handle = Context);
-- Allocate a handle for Node and register it in Unit_Handle's map
function Allocate_Stub
(Context : Rewriting_Handle) return Node_Rewriting_Handle;
-- Allocate a stub rewriting node in ``Context``, to be used as a temporary
-- node in ``Rotate``.
procedure Expand_Children (Node : Node_Rewriting_Handle)
with Pre => Node /= No_Node_Rewriting_Handle;
-- If Node.Children.Kind is Unexpanded, populate Node's list of Children to
-- mimic the related bare AST node. Otherwise, do nothing.
procedure Free_Handles (Handle : in out Rewriting_Handle);
-- Free all resources tied to Handle. This also releases the rewriting
-- handle singleton in Handle's Context.
procedure Tie
(Handle, Parent : Node_Rewriting_Handle;
Unit : Unit_Rewriting_Handle);
-- Tie the node represented by handle so that either:
--
-- * it is the root of Unit (Parent is null);
-- * it is a child of Parent (Unit is null).
--
-- Do nothing if Handle is null.
procedure Untie (Handle : Node_Rewriting_Handle);
-- Untie the node represented by Handle. Do nothing if Handle is null.
-------------------------
-- C_Context_To_Handle --
-------------------------
function C_Context_To_Handle
(Context : Internal_Context) return Rewriting_Handle is
begin
Clear_Last_Exception;
return Handle (Context);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Context_To_Handle;
-------------------------
-- C_Handle_To_Context --
-------------------------
function C_Handle_To_Context
(Handle : Rewriting_Handle) return Internal_Context is
begin
Clear_Last_Exception;
return Context (Handle);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Handle_To_Context;
---------------------
-- Start_Rewriting --
---------------------
function Start_Rewriting
(Context : Internal_Context) return Rewriting_Handle is
begin
Pre_Check
(Handle (Context) = No_Rewriting_Handle,
"Handle (Context) must be null");
declare
Result : constant Rewriting_Handle := new Rewriting_Handle_Type'
(Context => Context,
Units => <>,
Pool => Create,
New_Nodes => <>,
Stubs => <>);
begin
Result.New_Nodes := Nodes_Pools.Create (Result.Pool);
Result.Stubs := Nodes_Pools.Create (Result.Pool);
Set_Rewriting_Handle (Context, Convert (Result));
return Result;
end;
end Start_Rewriting;
-----------------------
-- C_Start_Rewriting --
-----------------------
function C_Start_Rewriting
(Context : Internal_Context) return Rewriting_Handle is
begin
Clear_Last_Exception;
return Start_Rewriting (Context);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Start_Rewriting;
---------------------
-- Abort_Rewriting --
---------------------
procedure Abort_Rewriting (Handle : in out Rewriting_Handle) is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
Free_Handles (Handle);
end Abort_Rewriting;
-----------------------
-- C_Abort_Rewriting --
-----------------------
procedure C_Abort_Rewriting (Handle : Rewriting_Handle) is
H : Rewriting_Handle := Handle;
begin
Clear_Last_Exception;
Abort_Rewriting (H);
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Abort_Rewriting;
-----------
-- Apply --
-----------
function Apply (Handle : in out Rewriting_Handle) return Apply_Result is
type Processed_Unit_Record is record
Unit : Internal_Unit;
New_Data : Reparsed_Unit;
end record;
type Processed_Unit is access Processed_Unit_Record;
procedure Free is new Ada.Unchecked_Deallocation
(Processed_Unit_Record, Processed_Unit);
package Processed_Unit_Vectors is new Ada.Containers.Vectors
(Positive, Processed_Unit);
Units : Processed_Unit_Vectors.Vector;
Result : Apply_Result := (Success => True);
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
-- Try to reparse all units that were potentially modified
for Unit_Handle of Handle.Units loop
declare
PU : constant Processed_Unit := new Processed_Unit_Record'
(Unit => Unit_Handle.Unit,
New_Data => <>);
Input : Internal_Lexer_Input :=
(Kind => Bytes_Buffer,
Charset => <>,
Read_BOM => False,
Bytes => System.Null_Address,
Bytes_Count => 0);
Bytes : String_Access;
function Error_Result return Apply_Result
is ((Success => False, Unit => PU.Unit, Diagnostics => <>));
begin
Units.Append (PU);
-- Reparse (i.e. unparse and then parse) this rewritten unit
begin
Bytes := Unparse
(Create_Abstract_Node (Unit_Handle.Root),
PU.Unit,
Preserve_Formatting => True,
As_Unit => True);
exception
when Exc : Malformed_Tree_Error =>
Result := Error_Result;
Append
(Result.Diagnostics,
No_Source_Location_Range,
To_Text (Exception_Message (Exc)));
exit;
end;
Input.Charset := Unit_Handle.Unit.Charset;
Input.Bytes := Bytes.all'Address;
Input.Bytes_Count := Bytes.all'Length;
Do_Parsing (PU.Unit, Input, PU.New_Data);
Free (Bytes);
-- If there is a parsing error, abort the rewriting process
if not PU.New_Data.Diagnostics.Is_Empty then
Result := Error_Result;
Result.Diagnostics.Move (PU.New_Data.Diagnostics);
Destroy (PU.New_Data);
exit;
end if;
end;
end loop;
-- If all reparsing went fine, actually replace the AST nodes all over
-- the context and free all resources associated to Handle.
if Result.Success then
for PU of Units loop
Update_After_Reparse (PU.Unit, PU.New_Data);
end loop;
Free_Handles (Handle);
end if;
-- Clean-up our local resources and return
for PU of Units loop
Free (PU);
end loop;
return Result;
end Apply;
-------------
-- C_Apply --
-------------
procedure C_Apply
(Handle : Rewriting_Handle;
Result : access C_Apply_Result)
is
H : Rewriting_Handle := Handle;
Ada_Result : Apply_Result;
begin
Clear_Last_Exception;
Ada_Result := Apply (H);
Result.Success := (if Ada_Result.Success then 1 else 0);
if not Ada_Result.Success then
Result.Unit := Ada_Result.Unit;
if Ada_Result.Diagnostics.Is_Empty then
Result.Diagnostics_Count := 0;
Result.Diagnostics := null;
else
Result.Diagnostics_Count :=
Interfaces.C.int (Ada_Result.Diagnostics.Length);
declare
type Array_Type is
array (1 .. Natural (Result.Diagnostics_Count))
of gpr_diagnostic;
Diagnostics_Address : constant System.Address :=
System.Memory.Alloc (Array_Type'Size / 8);
Diagnostics : Array_Type
with Import, Address => Diagnostics_Address;
begin
Result.Diagnostics :=
C_Diagnostic_Array.To_Pointer (Diagnostics_Address);
for I in Diagnostics'Range loop
declare
D : Diagnostic renames Ada_Result.Diagnostics (I);
begin
Diagnostics (I).Sloc_Range := Wrap (D.Sloc_Range);
Diagnostics (I).Message :=
Wrap_Alloc (To_Text (D.Message));
end;
end loop;
end;
end if;
end if;
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Apply;
-----------------------
-- Free_Apply_Result --
-----------------------
procedure Free_Apply_Result (Result : access C_Apply_Result) is
use type Interfaces.C.int;
begin
Clear_Last_Exception;
if Result.Success = 0 then
if Result.Diagnostics_Count /= 0 then
declare
type Array_Type is
array (1 .. Natural (Result.Diagnostics_Count))
of gpr_diagnostic;
Diagnostics_Address : constant System.Address :=
(C_Diagnostic_Array.To_Address (Result.Diagnostics));
Diagnostics : Array_Type
with Import, Address => Diagnostics_Address;
begin
for D of Diagnostics loop
gpr_destroy_text
(D.Message'Unrestricted_Access);
end loop;
end;
System.Memory.Free
(C_Diagnostic_Array.To_Address (Result.Diagnostics));
end if;
end if;
exception
when Exc : others =>
Set_Last_Exception (Exc);
end Free_Apply_Result;
------------------
-- Unit_Handles --
------------------
function Unit_Handles
(Handle : Rewriting_Handle) return Unit_Rewriting_Handle_Array is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
declare
Count : constant Natural := Natural (Handle.Units.Length);
Result : Unit_Rewriting_Handle_Array (1 .. Count);
I : Positive := 1;
begin
for Unit of Handle.Units loop
Result (I) := Unit;
I := I + 1;
end loop;
return Result;
end;
end Unit_Handles;
--------------------
-- C_Unit_Handles --
--------------------
function C_Unit_Handles
(Handle : Rewriting_Handle) return C_Unit_Array.Object_Pointer is
begin
Clear_Last_Exception;
declare
Units : constant Unit_Rewriting_Handle_Array := Unit_Handles (Handle);
type Array_Type is
array (Units'First .. Units'Last + 1)
of Unit_Rewriting_Handle;
Result_Address : constant System.Address :=
System.Memory.Alloc (Array_Type'Size / 8);
Result : Array_Type
with Import, Address => Result_Address;
begin
for I in Units'Range loop
Result (I) := Units (I);
end loop;
Result (Result'Last) := null;
return C_Unit_Array.To_Pointer (Result_Address);
end;
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Unit_Handles;
------------
-- Handle --
------------
function Handle (Unit : Internal_Unit) return Unit_Rewriting_Handle is
begin
Pre_Check
(Handle (Context (Unit)) /= No_Rewriting_Handle,
"Handle (Context (Unit)) should not be null");
Pre_Check
(not Has_Diagnostics (Unit),
"Unit must not have diagnostics");
declare
use Unit_Maps;
Context : constant Internal_Context := Unit.Context;
Context_Handle : constant Rewriting_Handle := Handle (Context);
Filename : constant Unbounded_String :=
To_Unbounded_String (Get_Filename (Unit));
Cur : constant Cursor := Context_Handle.Units.Find (Filename);
begin
if Cur /= No_Element then
return Element (Cur);
end if;
declare
Result : constant Unit_Rewriting_Handle :=
new Unit_Rewriting_Handle_Type'(Context_Handle => Context_Handle,
Unit => Unit,
Root => <>,
Nodes => <>);
begin
Context_Handle.Units.Insert (Filename, Result);
Result.Root := Handle (Root (Unit));
return Result;
end;
end;
end Handle;
----------
-- Unit --
----------
function Unit (Handle : Unit_Rewriting_Handle) return Internal_Unit
is
begin
Pre_Check
(Handle /= No_Unit_Rewriting_Handle,
"Handle should not be null");
return Handle.Unit;
end Unit;
----------------------
-- C_Unit_To_Handle --
----------------------
function C_Unit_To_Handle
(Unit : Internal_Unit) return Unit_Rewriting_Handle is
begin
Clear_Last_Exception;
return Handle (Unit);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Unit_To_Handle;
----------------------
-- C_Handle_To_Unit --
----------------------
function C_Handle_To_Unit
(Handle : Unit_Rewriting_Handle) return Internal_Unit is
begin
Clear_Last_Exception;
return Unit (Handle);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Handle_To_Unit;
----------
-- Root --
----------
function Root (Handle : Unit_Rewriting_Handle) return Node_Rewriting_Handle
is
begin
Pre_Check
(Handle /= No_Unit_Rewriting_Handle,
"Handle should not be null");
return Handle.Root;
end Root;
------------
-- C_Root --
------------
function C_Root
(Handle : Unit_Rewriting_Handle) return Node_Rewriting_Handle is
begin
Clear_Last_Exception;
return Root (Handle);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Root;
--------------
-- Set_Root --
--------------
procedure Set_Root
(Handle : Unit_Rewriting_Handle;
Root : Node_Rewriting_Handle) is
begin
Pre_Check
(Handle /= No_Unit_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Root = No_Node_Rewriting_Handle or else not Tied (Root),
"Root must not be tied to another rewriting context.");
Untie (Handle.Root);
Handle.Root := Root;
Tie (Root, No_Node_Rewriting_Handle, Handle);
end Set_Root;
----------------
-- C_Set_Root --
----------------
procedure C_Set_Root
(Handle : Unit_Rewriting_Handle;
Root : Node_Rewriting_Handle) is
begin
Clear_Last_Exception;
Set_Root (Handle, Root);
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Set_Root;
-------------
-- Unparse --
-------------
function Unparse
(Handle : Unit_Rewriting_Handle) return Unbounded_Text_Type is
begin
Pre_Check
(Handle /= No_Unit_Rewriting_Handle,
"Handle should not be null");
return Unparsing_Implementation.Unparse
(Node => Create_Abstract_Node (Handle.Root),
Unit => Handle.Unit,
Preserve_Formatting => True,
As_Unit => True);
end Unparse;
---------------
-- C_Unparse --
---------------
procedure C_Unparse
(Handle : Unit_Rewriting_Handle; Result : access gpr_text)
is
Text : Unbounded_Text_Type;
begin
Clear_Last_Exception;
Text := Unparse (Handle);
Result.all := Wrap_Alloc (Text);
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Unparse;
------------
-- Handle --
------------
function Handle (Node : Bare_Gpr_Node) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle (Context (Node.Unit)) /= No_Rewriting_Handle,
"Handle (Context (Node.Unit)) should not be null");
Pre_Check
(not Has_Diagnostics (Node.Unit),
"Node.Unit must not have diagnostics");
if Node = null then
return No_Node_Rewriting_Handle;
end if;
declare
use Node_Maps;
Unit_Handle : constant Unit_Rewriting_Handle :=
Handle (Node.Unit);
Cur : constant Cursor := Unit_Handle.Nodes.Find (Node);
begin
-- If we have already built a handle for this node, just return it
if Cur /= No_Element then
return Element (Cur);
-- Otherwise, if this node has a parent, make sure this parent has
-- its own handle, then expand its children. This last must create
-- the handle we are supposed to return.
elsif Node.Parent /= null then
Expand_Children (Handle (Node.Parent));
return Element (Unit_Handle.Nodes.Find (Node));
end if;
-- Otherwise, we are dealing with the root node: just create its
-- rewriting handle.
return Allocate (Node, Unit_Handle.Context_Handle, Unit_Handle,
No_Node_Rewriting_Handle);
end;
end Handle;
----------------------
-- C_Node_To_Handle --
----------------------
function C_Node_To_Handle (Node : gpr_base_node) return Node_Rewriting_Handle
is
N : Bare_Gpr_Node;
begin
Clear_Last_Exception;
N := Unwrap (Node);
return Handle (N);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Node_To_Handle;
----------
-- Node --
----------
function Node
(Handle : Node_Rewriting_Handle) return Bare_Gpr_Node is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
return Handle.Node;
end Node;
----------------------
-- C_Handle_To_Node --
----------------------
function C_Handle_To_Node
(Handle : Node_Rewriting_Handle) return gpr_base_node
is
N : Bare_Gpr_Node;
begin
Clear_Last_Exception;
N := Node (Handle);
return Wrap (N);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return Wrap (null);
end C_Handle_To_Node;
-------------
-- Context --
-------------
function Context (Handle : Node_Rewriting_Handle) return Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
return Handle.Context_Handle;
end Context;
-----------------------
-- C_Node_To_Context --
-----------------------
function C_Node_To_Context
(Node : Node_Rewriting_Handle) return Rewriting_Handle is
begin
Clear_Last_Exception;
return Context (Node);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Node_To_Context;
-------------
-- Unparse --
-------------
function Unparse (Handle : Node_Rewriting_Handle) return Text_Type is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
return To_Wide_Wide_String
(Unparsing_Implementation.Unparse
(Create_Abstract_Node (Handle),
Unit => null,
Preserve_Formatting => True,
As_Unit => False));
end Unparse;
---------------
-- C_Unparse --
---------------
procedure C_Unparse
(Handle : Node_Rewriting_Handle; Result : access gpr_text) is
begin
Clear_Last_Exception;
declare
Text : constant Text_Type := Unparse (Handle);
begin
Result.all := Wrap_Alloc (Text);
end;
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Unparse;
--------------
-- Allocate --
--------------
function Allocate
(Kind : Gpr_Node_Kind_Type;
Context : Rewriting_Handle;
Unit_Handle : Unit_Rewriting_Handle;
Parent_Handle : Node_Rewriting_Handle)
return Node_Rewriting_Handle
is
Tied : constant Boolean := Unit_Handle /= No_Unit_Rewriting_Handle;
begin
return new Node_Rewriting_Handle_Type'
(Context_Handle => Context,
Node => null,
Parent => Parent_Handle,
Previous => No_Node_Rewriting_Handle,
Next => No_Node_Rewriting_Handle,
Kind => Kind,
Tied => Tied,
Root_Of =>
(if Tied and then Parent_Handle = No_Node_Rewriting_Handle
then Unit_Handle
else No_Unit_Rewriting_Handle),
Children => Unexpanded_Children);
end Allocate;
--------------
-- Allocate --
--------------
function Allocate
(Node : Bare_Gpr_Node;
Context : Rewriting_Handle;
Unit_Handle : Unit_Rewriting_Handle;
Parent_Handle : Node_Rewriting_Handle)
return Node_Rewriting_Handle
is
Result : constant Node_Rewriting_Handle := Allocate
(Node.Kind, Context, Unit_Handle, Parent_Handle);
begin
Result.Node := Node;
if Result.Tied then
Unit_Handle.Nodes.Insert (Node, Result);
end if;
return Result;
end Allocate;
-------------------
-- Allocate_Stub --
-------------------
function Allocate_Stub
(Context : Rewriting_Handle) return Node_Rewriting_Handle
is
begin
return Allocate
(Kind => Gpr_Node_Kind_Type'First,
Context => Context,
Unit_Handle => No_Unit_Rewriting_Handle,
Parent_Handle => No_Node_Rewriting_Handle);
end Allocate_Stub;
---------------------
-- Expand_Children --
---------------------
procedure Expand_Children (Node : Node_Rewriting_Handle) is
Children : Node_Children renames Node.Children;
begin
-- If this handle has already be expanded, there is nothing to do
if Children.Kind /= Unexpanded then
return;
end if;
-- Otherwise, expand to the appropriate children form
declare
N : constant Bare_Gpr_Node := Node.Node;
Unit_Handle : constant Unit_Rewriting_Handle :=
Handle (N.Unit);
function Allocate_Child
(Child : Bare_Gpr_Node) return Node_Rewriting_Handle
is (if Child = null
then No_Node_Rewriting_Handle
else Allocate
(Child, Unit_Handle.Context_Handle, Unit_Handle, Node));
begin
if Is_Token_Node (N) then
-- N is a token node: its expanded form contains only its text
Children := (Kind => Expanded_Token_Node,
Text => To_Unbounded_Wide_Wide_String (Text (N)));
elsif Is_List_Node (N.Kind) then
-- N is a list node: its expanded form contains a doubly linked
-- list for its children.
declare
Count : constant Natural := Children_Count (N);
First, Last, Current : Node_Rewriting_Handle :=
No_Node_Rewriting_Handle;
begin
for I in 1 .. Count loop
Current := Allocate_Child (Implementation.Child (N, I));
if First = No_Node_Rewriting_Handle then
First := Current;
Last := Current;
else
Last.Next := Current;
Current.Previous := Last;
Last := Current;
end if;
end loop;
Children :=
(Kind => Expanded_List,
First => First,
Last => Last,
Count => Count);
end;
else
-- N is a regular node: its expanded form contains a vector for
-- all non-null syntax fields.
Children := (Kind => Expanded_Regular, Vector => <>);
declare
Count : constant Natural := Children_Count (N);
begin
Children.Vector.Reserve_Capacity
(Ada.Containers.Count_Type (Count));
for I in 1 .. Count loop
Children.Vector.Append
(Allocate_Child (Implementation.Child (N, I)));
end loop;
end;
end if;
end;
end Expand_Children;
------------------
-- Free_Handles --
------------------
procedure Free_Handles (Handle : in out Rewriting_Handle) is
procedure Free is new Ada.Unchecked_Deallocation
(Rewriting_Handle_Type, Rewriting_Handle);
procedure Free is new Ada.Unchecked_Deallocation
(Unit_Rewriting_Handle_Type, Unit_Rewriting_Handle);
procedure Free is new Ada.Unchecked_Deallocation
(Node_Rewriting_Handle_Type, Node_Rewriting_Handle);
Ctx : constant Internal_Context := Context (Handle);
begin
-- Free all resources tied to Handle
for Unit of Handle.Units loop
for Node of Unit.Nodes loop
Free (Node);
end loop;
Free (Unit);
end loop;
for Node of Handle.New_Nodes loop
declare
N : Node_Rewriting_Handle := Node;
begin
Free (N);
end;
end loop;
for Node of Handle.Stubs loop
declare
N : Node_Rewriting_Handle := Node;
begin
Free (N);
end;
end loop;
Free (Handle.Pool);
Free (Handle);
-- Release the rewriting handle singleton for its context
Set_Rewriting_Handle (Ctx, Convert (Handle));
end Free_Handles;
---------
-- Tie --
---------
procedure Tie
(Handle, Parent : Node_Rewriting_Handle;
Unit : Unit_Rewriting_Handle) is
begin
if Handle /= No_Node_Rewriting_Handle then
Handle.Parent := Parent;
Handle.Tied := True;
if Parent = No_Node_Rewriting_Handle then
Handle.Root_Of := Unit;
end if;
end if;
end Tie;
-----------
-- Untie --
-----------
procedure Untie (Handle : Node_Rewriting_Handle) is
begin
if Handle /= No_Node_Rewriting_Handle then
Handle.Parent := No_Node_Rewriting_Handle;
Handle.Previous := No_Node_Rewriting_Handle;
Handle.Next := No_Node_Rewriting_Handle;
Handle.Tied := False;
Handle.Root_Of := No_Unit_Rewriting_Handle;
end if;
end Untie;
----------
-- Kind --
----------
function Kind (Handle : Node_Rewriting_Handle) return Gpr_Node_Kind_Type is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
return Handle.Kind;
end Kind;
------------
-- C_Kind --
------------
function C_Kind (Handle : Node_Rewriting_Handle) return gpr_node_kind_enum is
begin
Clear_Last_Exception;
declare
K : constant Gpr_Node_Kind_Type := Kind (Handle);
begin
return gpr_node_kind_enum (K'Enum_Rep);
end;
exception
when Exc : others =>
Set_Last_Exception (Exc);
return 0;
end C_Kind;
-----------
-- Image --
-----------
function Image (Handle : Node_Rewriting_Handle) return String is
begin
if Handle = No_Node_Rewriting_Handle then
return "None";
end if;
declare
Tied_Suffix : constant String :=
(if Tied (Handle) then " (tied)" else "");
begin
if Node (Handle) = null then
declare
K : constant Gpr_Node_Kind_Type := Kind (Handle);
Tok_Suffix : constant String :=
(if Is_Token_Node (K)
then " " & Image (Text (Handle), With_Quotes => True)
else "");
begin
return "<" & K'Image & Tok_Suffix & Tied_Suffix & ">";
end;
else
declare
Ent : constant Internal_Entity :=
(Node => Node (Handle),
Info => No_Entity_Info);
Img : constant String := Image (Ent);
begin
return Img (Img'First .. Img'Last - 1) & Tied_Suffix & ">";
end;
end if;
end;
end Image;
-------------
-- C_Image --
-------------
procedure C_Image
(Handle : Node_Rewriting_Handle; Result : access gpr_text) is
begin
Clear_Last_Exception;
declare
Img : constant Text_Type := To_Text (Image (Handle));
begin
Result.all := Wrap_Alloc (Img);
end;
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Image;
----------
-- Tied --
----------
function Tied (Handle : Node_Rewriting_Handle) return Boolean is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
return Handle.Tied;
end Tied;
------------
-- C_Tied --
------------
function C_Tied (Handle : Node_Rewriting_Handle) return Interfaces.C.int is
begin
Clear_Last_Exception;
return (if Tied (Handle) then 1 else 0);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return 0;
end C_Tied;
------------
-- Parent --
------------
function Parent
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
return Handle.Parent;
end Parent;
--------------
-- C_Parent --
--------------
function C_Parent
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle is
begin
Clear_Last_Exception;
return Parent (Handle);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Parent;
--------------------
-- Children_Count --
--------------------
function Children_Count (Handle : Node_Rewriting_Handle) return Natural is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
return
(case Handle.Children.Kind is
when Unexpanded => Children_Count (Handle.Node),
when Expanded_Regular => Natural (Handle.Children.Vector.Length),
when Expanded_List => Handle.Children.Count,
when Expanded_Token_Node => 0);
end Children_Count;
----------------------
-- C_Children_Count --
----------------------
function C_Children_Count
(Handle : Node_Rewriting_Handle) return Interfaces.C.int is
begin
Clear_Last_Exception;
return Interfaces.C.int (Children_Count (Handle));
exception
when Exc : others =>
Set_Last_Exception (Exc);
return 0;
end C_Children_Count;
-----------
-- Child --
-----------
function Child
(Handle : Node_Rewriting_Handle;
Field : Struct_Member_Ref) return Node_Rewriting_Handle
is
Index : Positive;
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Index := Index_For (Handle, Field);
-- If this handle represents an already existing node, make sure it is
-- expanded so we have a handle to return.
Expand_Children (Handle);
return Handle.Children.Vector.Element (Index);
end Child;
-------------
-- C_Child --
-------------
function C_Child
(Handle : Node_Rewriting_Handle;
Field : Interfaces.C.int) return Node_Rewriting_Handle
is
F : Struct_Member_Ref;
begin
Clear_Last_Exception;
F := From_Index (Self_Id, Struct_Member_Index (Field));
return Child (Handle, F);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Child;
--------------
-- Children --
--------------
function Children
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle_Array
is
I : Positive := 1;
N : Node_Rewriting_Handle;
begin
return Result : Node_Rewriting_Handle_Array
(1 .. Children_Count (Handle))
do
if Is_List_Node (Handle) then
N := First_Child (Handle);
while N /= No_Node_Rewriting_Handle loop
Result (I) := N;
I := I + 1;
N := Next_Child (N);
end loop;
else
declare
T : constant Type_Ref :=
Kind_To_Type (Kind (Handle));
Node_Members : constant Struct_Member_Ref_Array := Members (T);
begin
for M of Node_Members loop
if Is_Field (M) and then not Is_Null_For (M, T) then
Result (I) := Child (Handle, M);
I := I + 1;
end if;
end loop;
end;
end if;
end return;
end Children;
----------------
-- C_Children --
----------------
procedure C_Children
(Handle : Node_Rewriting_Handle;
Children : access C_Node_Array.Object_Pointer;
Count : access Interfaces.C.int) is
begin
Clear_Last_Exception;
declare
Result : constant Node_Rewriting_Handle_Array :=
Rewriting_Implementation.Children (Handle);
subtype Array_Type is Node_Rewriting_Handle_Array (Result'Range);
Children_Address : constant System.Address :=
System.Memory.Alloc (Array_Type'Size / 8);
Ada_Children : Array_Type
with Import, Address => Children_Address;
begin
Ada_Children := Result;
Children.all := C_Node_Array.To_Pointer (Children_Address);
Count.all := Result'Length;
end;
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Children;
---------------
-- Set_Child --
---------------
procedure Set_Child
(Handle : Node_Rewriting_Handle;
Index : Positive;
Child : Node_Rewriting_Handle) is
begin
-- If this handle represents an already existing node, make sure it is
-- expanded so that its children vector can be modified.
Expand_Children (Handle);
declare
Child_Slot : Node_Rewriting_Handle renames
Handle.Children.Vector.Reference (Index);
begin
-- Untie the child to be replaced if it exists
Untie (Child_Slot);
-- Tie the new child if it exists
Tie (Child, Handle, No_Unit_Rewriting_Handle);
Child_Slot := Child;
end;
end Set_Child;
---------------
-- Set_Child --
---------------
procedure Set_Child
(Handle : Node_Rewriting_Handle;
Field : Struct_Member_Ref;
Child : Node_Rewriting_Handle) is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Child = No_Node_Rewriting_Handle or else not Tied (Child),
"Child must not be tied to another rewriting context.");
Set_Child (Handle, Index_For (Handle, Field), Child);
end Set_Child;
-----------------
-- C_Set_Child --
-----------------
procedure C_Set_Child
(Handle : Node_Rewriting_Handle;
Field : Interfaces.C.int;
Child : Node_Rewriting_Handle)
is
F : Struct_Member_Ref;
begin
Clear_Last_Exception;
F := From_Index (Self_Id, Struct_Member_Index (Field));
Set_Child (Handle, F, Child);
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Set_Child;
----------
-- Text --
----------
function Text (Handle : Node_Rewriting_Handle) return Text_Type is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Is_Token_Node (Kind (Handle)),
"Expected a token node. Got " & Kind (Handle)'Image);
case Handle.Children.Kind is
when Unexpanded =>
if Is_Token_Node (Handle.Kind) then
return Text (Handle.Node);
else
raise Program_Error;
end if;
when Expanded_Regular | Expanded_List =>
return (raise Program_Error);
when Expanded_Token_Node =>
return To_Wide_Wide_String (Handle.Children.Text);
end case;
end Text;
------------
-- C_Text --
------------
procedure C_Text
(Handle : Node_Rewriting_Handle; Result : access gpr_text) is
begin
Clear_Last_Exception;
declare
T : constant Text_Type := Text (Handle);
begin
Result.all := Wrap_Alloc (T);
end;
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Text;
--------------
-- Set_Text --
--------------
procedure Set_Text (Handle : Node_Rewriting_Handle; Text : Text_Type) is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Is_Token_Node (Kind (Handle)),
"Expected a token node. Got " & Kind (Handle)'Image);
-- Make sure Handle is expanded so we have a Text field to override
Expand_Children (Handle);
Handle.Children.Text := To_Unbounded_Wide_Wide_String (Text);
end Set_Text;
----------------
-- C_Set_Text --
----------------
procedure C_Set_Text
(Handle : Node_Rewriting_Handle; Text : access gpr_text)
is
T : constant Text_Type (1 .. Natural (Text.Length))
with Import, Address => Text.Chars;
begin
Clear_Last_Exception;
Set_Text (Handle, T);
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Set_Text;
-------------
-- Replace --
-------------
procedure Replace (Handle, New_Node : Node_Rewriting_Handle) is
Parent : Node_Rewriting_Handle;
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Tied (Handle),
"Handle must be tied to an analysis unit.");
Pre_Check
(New_Node = No_Node_Rewriting_Handle or else not Tied (New_Node),
"New_Node must not be tied to another rewriting context.");
if Handle = New_Node then
return;
end if;
if Handle.Root_Of = No_Unit_Rewriting_Handle then
-- If Handle is not the root node of its owning unit, go replace it
-- in its parent's children list.
if Parent_Is_List (Handle) then
if New_Node = No_Node_Rewriting_Handle then
Remove_Child (Handle);
return;
end if;
Parent := Handle.Parent;
if Handle.Previous = No_Node_Rewriting_Handle then
Parent.Children.First := New_Node;
else
Handle.Previous.Next := New_Node;
end if;
if Handle.Next = No_Node_Rewriting_Handle then
Parent.Children.Last := New_Node;
else
Handle.Next.Previous := New_Node;
end if;
Tie (New_Node, Parent, No_Unit_Rewriting_Handle);
New_Node.Previous := Handle.Previous;
New_Node.Next := Handle.Next;
Untie (Handle);
else
Set_Child (Handle.Parent, Index_In_Parent_List (Handle), New_Node);
end if;
else
-- Otherwise, replace it as a root node
Set_Root (Handle.Root_Of, New_Node);
end if;
end Replace;
---------------
-- C_Replace --
---------------
procedure C_Replace (Handle, New_Node : Node_Rewriting_Handle) is
begin
Clear_Last_Exception;
Replace (Handle, New_Node);
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Replace;
------------
-- Rotate --
------------
procedure Rotate (Handles : Node_Rewriting_Handle_Array) is
function Non_Null_Tied (Handle : Node_Rewriting_Handle) return Boolean
is (Handle /= No_Node_Rewriting_Handle and then Tied (Handle));
RH : Rewriting_Handle := No_Rewriting_Handle;
begin
-- Rotate is a no-op if there are less than two handles or none is tied
if Handles'Length < 2 then
return;
end if;
for H of Handles loop
if Non_Null_Tied (H) then
RH := H.Context_Handle;
exit;
end if;
end loop;
if RH = No_Rewriting_Handle then
return;
end if;
-- Check that each non-null handle is present at most once in the input
-- list.
declare
Handle_Set : NRH_Sets.Set;
begin
for H of Handles loop
if H /= No_Node_Rewriting_Handle then
begin
Handle_Set.Insert (H);
exception
when Constraint_Error =>
raise Precondition_Failure with
"non-null handles can be present at most once";
end;
end if;
end loop;
end;
-- Now that inputs are validated, we can start the rotation. As a
-- reminder: replace H1 by H2, H2 by H3, ... Or in other words: put H2
-- in the location of H1, put H3 in the location of H1.
declare
Stubs : array (Handles'Range) of Node_Rewriting_Handle;
Stub_Cursor : Nodes_Pools.Cursor := Nodes_Pools.First (RH.Stubs);
begin
-- First create stubs to replace the nodes that will be replaced with
-- other nodes.
for I in Handles'Range loop
declare
Node : constant Node_Rewriting_Handle := Handles (I);
Repl : constant Node_Rewriting_Handle :=
Handles (if I = Handles'Last then Handles'First else I + 1);
Stub : Node_Rewriting_Handle renames Stubs (I);
begin
-- Get a stub if needed. If an already allocated stub is
-- available, use it, otherwise allocate one.
if Non_Null_Tied (Node) and then Non_Null_Tied (Repl) then
if Nodes_Pools.Has_Element (RH.Stubs, Stub_Cursor) then
Stub := Nodes_Pools.Get (RH.Stubs, Stub_Cursor);
Stub_Cursor := Nodes_Pools.Next (RH.Stubs, Stub_Cursor);
else
Stub := Allocate_Stub (RH);
Nodes_Pools.Append (RH.Stubs, Stub);
end if;
else
Stub := No_Node_Rewriting_Handle;
end if;
end;
end loop;
-- Now replace nodes with their stubs. We have to do this as separate
-- pass because the replacement affects the "Tied" predicate that is
-- used in the first pass.
for I in Handles'Range loop
if Handles (I) /= No_Node_Rewriting_Handle then
Replace (Handles (I), Stubs (I));
end if;
end loop;
-- Now that all the nodes to rotate are untied, replace stubs with
-- the definitive nodes.
for I in Handles'Range loop
declare
Stub : constant Node_Rewriting_Handle := Stubs (I);
Repl : Node_Rewriting_Handle;
begin
if Stub /= No_Node_Rewriting_Handle then
Repl := Handles
(if I = Handles'Last then Handles'First else I + 1);
Replace (Stub, Repl);
end if;
end;
end loop;
end;
end Rotate;
--------------
-- C_Rotate --
--------------
procedure C_Rotate
(Handles : C_Node_Array.Object_Pointer;
Count : Interfaces.C.int) is
begin
Clear_Last_Exception;
declare
subtype Array_Type is
Node_Rewriting_Handle_Array (1 .. Natural (Count));
Handles_Address : constant System.Address :=
C_Node_Array.To_Address (Handles);
Ada_Handles : constant Array_Type
with Import, Address => Handles_Address;
begin
Rotate (Ada_Handles);
end;
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Rotate;
------------------
-- Is_List_Node --
------------------
function Is_List_Node (Handle : Node_Rewriting_Handle) return Boolean is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
return Is_List_Node (Kind (Handle));
end Is_List_Node;
-----------------
-- First_Child --
-----------------
function First_Child
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle
is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Is_List_Node (Kind (Handle)),
"Expected a list node. Got " & Kind (Handle)'Image);
Expand_Children (Handle);
return Handle.Children.First;
end First_Child;
-------------------
-- C_First_Child --
-------------------
function C_First_Child
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle is
begin
Clear_Last_Exception;
return First_Child (Handle);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_First_Child;
----------------
-- Last_Child --
----------------
function Last_Child
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle
is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Is_List_Node (Kind (Handle)),
"Expected a list node. Got " & Kind (Handle)'Image);
Expand_Children (Handle);
return Handle.Children.Last;
end Last_Child;
------------------
-- C_Last_Child --
------------------
function C_Last_Child
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle is
begin
Clear_Last_Exception;
return Last_Child (Handle);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Last_Child;
----------------
-- Next_Child --
----------------
function Next_Child
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Handle.Parent /= No_Node_Rewriting_Handle,
"Handle.Parent should not be null");
Pre_Check
(Is_List_Node (Kind (Handle.Parent)),
"Expected a list node. Got " & Kind (Handle.Parent)'Image);
return Handle.Next;
end Next_Child;
------------------
-- C_Next_Child --
------------------
function C_Next_Child
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle
is
begin
Clear_Last_Exception;
return Next_Child (Handle);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Next_Child;
--------------------
-- Previous_Child --
--------------------
function Previous_Child
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Handle.Parent /= No_Node_Rewriting_Handle,
"Handle.Parent should not be null");
Pre_Check
(Is_List_Node (Kind (Handle.Parent)),
"Expected a list node. Got " & Kind (Handle.Parent)'Image);
return Handle.Previous;
end Previous_Child;
----------------------
-- C_Previous_Child --
----------------------
function C_Previous_Child
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle
is
begin
Clear_Last_Exception;
return Previous_Child (Handle);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Previous_Child;
-------------------
-- Insert_Before --
-------------------
procedure Insert_Before (Handle, New_Sibling : Node_Rewriting_Handle) is
Old_Previous, Parent : Node_Rewriting_Handle;
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Parent := Handle.Parent;
Pre_Check
(Parent /= No_Node_Rewriting_Handle,
"Parent should not be null");
Pre_Check
(Is_List_Node (Kind (Parent)),
"Expected a list node. Got " & Kind (Parent)'Image);
Pre_Check
(New_Sibling = No_Node_Rewriting_Handle or else not Tied (New_Sibling),
"New_Sibling must not be tied to another rewriting context.");
Old_Previous := Handle.Previous;
if Old_Previous = No_Node_Rewriting_Handle then
Handle.Parent.Children.First := New_Sibling;
else
Old_Previous.Next := New_Sibling;
end if;
New_Sibling.Previous := Old_Previous;
New_Sibling.Next := Handle;
Handle.Previous := New_Sibling;
Tie (New_Sibling, Parent, No_Unit_Rewriting_Handle);
Parent.Children.Count := Parent.Children.Count + 1;
end Insert_Before;
---------------------
-- C_Insert_Before --
---------------------
procedure C_Insert_Before (Handle, New_Sibling : Node_Rewriting_Handle) is
begin
Clear_Last_Exception;
Insert_Before (Handle, New_Sibling);
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Insert_Before;
------------------
-- Insert_After --
------------------
procedure Insert_After (Handle, New_Sibling : Node_Rewriting_Handle) is
Old_Next, Parent : Node_Rewriting_Handle;
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Parent := Handle.Parent;
Pre_Check
(Parent /= No_Node_Rewriting_Handle,
"Parent should not be null");
Pre_Check
(Is_List_Node (Kind (Parent)),
"Expected a list node. Got " & Kind (Parent)'Image);
Pre_Check
(New_Sibling = No_Node_Rewriting_Handle or else not Tied (New_Sibling),
"New_Sibling must not be tied to another rewriting context.");
Old_Next := Handle.Next;
if Old_Next = No_Node_Rewriting_Handle then
Handle.Parent.Children.Last := New_Sibling;
else
Old_Next.Previous := New_Sibling;
end if;
New_Sibling.Next := Old_Next;
New_Sibling.Previous := Handle;
Handle.Next := New_Sibling;
Tie (New_Sibling, Parent, No_Unit_Rewriting_Handle);
Parent.Children.Count := Parent.Children.Count + 1;
end Insert_After;
--------------------
-- C_Insert_After --
--------------------
procedure C_Insert_After (Handle, New_Sibling : Node_Rewriting_Handle) is
begin
Clear_Last_Exception;
Insert_After (Handle, New_Sibling);
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Insert_After;
------------------
-- Insert_First --
------------------
procedure Insert_First (Handle, New_Child : Node_Rewriting_Handle) is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Is_List_Node (Kind (Handle)),
"Expected a list node. Got " & Kind (Handle)'Image);
Pre_Check
(New_Child = No_Node_Rewriting_Handle or else not Tied (New_Child),
"New_Child must not be tied to another rewriting context.");
Expand_Children (Handle);
if Handle.Children.First /= No_Node_Rewriting_Handle then
Handle.Children.First.Previous := New_Child;
New_Child.Next := Handle.Children.First;
end if;
Handle.Children.First := New_Child;
if Handle.Children.Last = No_Node_Rewriting_Handle then
Handle.Children.Last := New_Child;
end if;
Tie (New_Child, Handle, No_Unit_Rewriting_Handle);
Handle.Children.Count := Handle.Children.Count + 1;
end Insert_First;
--------------------
-- C_Insert_First --
--------------------
procedure C_Insert_First (Handle, New_Sibling : Node_Rewriting_Handle) is
begin
Clear_Last_Exception;
Insert_First (Handle, New_Sibling);
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Insert_First;
-----------------
-- Insert_Last --
-----------------
procedure Insert_Last (Handle, New_Child : Node_Rewriting_Handle) is
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Is_List_Node (Kind (Handle)),
"Expected a list node. Got " & Kind (Handle)'Image);
Pre_Check
(New_Child = No_Node_Rewriting_Handle or else not Tied (New_Child),
"New_Child must not be tied to another rewriting context.");
Expand_Children (Handle);
if Handle.Children.Last /= No_Node_Rewriting_Handle then
Handle.Children.Last.Next := New_Child;
New_Child.Previous := Handle.Children.Last;
end if;
Handle.Children.Last := New_Child;
if Handle.Children.First = No_Node_Rewriting_Handle then
Handle.Children.First := New_Child;
end if;
Tie (New_Child, Handle, No_Unit_Rewriting_Handle);
Handle.Children.Count := Handle.Children.Count + 1;
end Insert_Last;
-------------------
-- C_Insert_Last --
-------------------
procedure C_Insert_Last (Handle, New_Sibling : Node_Rewriting_Handle) is
begin
Clear_Last_Exception;
Insert_Last (Handle, New_Sibling);
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Insert_Last;
------------------
-- Remove_Child --
------------------
procedure Remove_Child (Handle : Node_Rewriting_Handle) is
Parent : Node_Rewriting_Handle;
begin
Pre_Check
(Handle /= No_Node_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Handle.Parent /= No_Node_Rewriting_Handle,
"Handle.Parent should not be null");
Pre_Check
(Is_List_Node (Kind (Handle.Parent)),
"Expected a list node. Got " & Kind (Handle.Parent)'Image);
Expand_Children (Handle);
Parent := Handle.Parent;
if Parent.Children.First = Handle then
Parent.Children.First := Handle.Next;
if Handle.Next = No_Node_Rewriting_Handle then
Parent.Children.Last := No_Node_Rewriting_Handle;
else
Handle.Next.Previous := No_Node_Rewriting_Handle;
end if;
elsif Parent.Children.Last = Handle then
Parent.Children.Last := Handle.Previous;
Parent.Children.Last.Next := No_Node_Rewriting_Handle;
else
Handle.Previous.Next := Handle.Next;
Handle.Next.Previous := Handle.Previous;
end if;
Untie (Handle);
Parent.Children.Count := Parent.Children.Count - 1;
end Remove_Child;
--------------------
-- C_Remove_Child --
--------------------
procedure C_Remove_Child (Handle : Node_Rewriting_Handle) is
begin
Clear_Last_Exception;
Remove_Child (Handle);
exception
when Exc : others =>
Set_Last_Exception (Exc);
end C_Remove_Child;
-----------
-- Clone --
-----------
function Clone
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle
is
Result : Node_Rewriting_Handle;
begin
if Handle = No_Node_Rewriting_Handle then
return Handle;
end if;
-- Make sure the original handle is expanded so we can iterate on it
Expand_Children (Handle);
-- If the input handle is associated to a node, so should be the cloned
-- handle, so that its formatting is copied as well.
Result :=
(if Handle.Node = null
then Allocate (Handle.Kind, Handle.Context_Handle,
No_Unit_Rewriting_Handle, No_Node_Rewriting_Handle)
else Allocate (Handle.Node, Handle.Context_Handle,
No_Unit_Rewriting_Handle, No_Node_Rewriting_Handle));
Nodes_Pools.Append (Handle.Context_Handle.New_Nodes, Result);
-- Recursively clone children
case Handle.Children.Kind is
when Unexpanded =>
raise Program_Error;
when Expanded_Token_Node =>
Result.Children := (Kind => Expanded_Token_Node,
Text => Handle.Children.Text);
when Expanded_List =>
declare
First, Last, Cloned : Node_Rewriting_Handle :=
No_Node_Rewriting_Handle;
Current : Node_Rewriting_Handle :=
Handle.Children.First;
begin
while Current /= No_Node_Rewriting_Handle loop
Cloned := Clone (Current);
Tie (Cloned, Result, No_Unit_Rewriting_Handle);
if First = No_Node_Rewriting_Handle then
First := Cloned;
Last := Cloned;
else
Last.Next := Cloned;
Cloned.Previous := Last;
Last := Cloned;
end if;
Current := Next_Child (Current);
end loop;
Result.Children :=
(Kind => Expanded_List,
First => First,
Last => Last,
Count => Handle.Children.Count);
end;
when Expanded_Regular =>
Result.Children := (Kind => Expanded_Regular, Vector => <>);
Result.Children.Vector.Reserve_Capacity
(Handle.Children.Vector.Length);
for I in 1 .. Handle.Children.Vector.Last_Index loop
declare
Child : constant Node_Rewriting_Handle :=
Clone (Handle.Children.Vector.Element (I));
begin
Tie (Child, Result, No_Unit_Rewriting_Handle);
Result.Children.Vector.Append (Child);
end;
end loop;
end case;
return Result;
end Clone;
-------------
-- C_Clone --
-------------
function C_Clone
(Handle : Node_Rewriting_Handle) return Node_Rewriting_Handle is
begin
Clear_Last_Exception;
return Clone (Handle);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Clone;
-----------------
-- Create_Node --
-----------------
function Create_Node
(Handle : Rewriting_Handle;
Kind : Gpr_Node_Kind_Type) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(not Is_Error_Node (Kind),
"Expected a non-error node. Got " & Kind'Image);
if Is_Token_Node (Kind) then
return Create_Token_Node (Handle, Kind, "");
else
declare
Count : constant Integer := Kind_To_Node_Children_Count (Kind);
Children : constant Node_Rewriting_Handle_Array (1 .. Count) :=
(others => No_Node_Rewriting_Handle);
begin
return Create_Regular_Node (Handle, Kind, Children);
end;
end if;
end Create_Node;
-------------------
-- C_Create_Node --
-------------------
function C_Create_Node
(Handle : Rewriting_Handle;
Kind : gpr_node_kind_enum) return Node_Rewriting_Handle
is
K : Gpr_Node_Kind_Type;
begin
Clear_Last_Exception;
K := Gpr_Node_Kind_Type'Enum_Val (Kind);
return Create_Node (Handle, K);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Create_Node;
-----------------------
-- Create_Token_Node --
-----------------------
function Create_Token_Node
(Handle : Rewriting_Handle;
Kind : Gpr_Node_Kind_Type;
Text : Text_Type) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(Is_Token_Node (Kind),
"Expected a token node. Got " & Kind'Image);
declare
Result : constant Node_Rewriting_Handle := Allocate
(Kind, Handle, No_Unit_Rewriting_Handle, No_Node_Rewriting_Handle);
begin
Result.Children := (Kind => Expanded_Token_Node,
Text => To_Unbounded_Wide_Wide_String (Text));
Nodes_Pools.Append (Handle.New_Nodes, Result);
return Result;
end;
end Create_Token_Node;
-------------------------
-- C_Create_Token_Node --
-------------------------
function C_Create_Token_Node
(Handle : Rewriting_Handle;
Kind : gpr_node_kind_enum;
Text : access gpr_text) return Node_Rewriting_Handle
is
K : Gpr_Node_Kind_Type;
T : constant Text_Type (1 .. Natural (Text.Length))
with Import, Address => Text.Chars;
begin
Clear_Last_Exception;
K := Gpr_Node_Kind_Type'Enum_Val (Kind);
return Create_Token_Node (Handle, K, T);
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Create_Token_Node;
-------------------------
-- Create_Regular_Node --
-------------------------
function Create_Regular_Node
(Handle : Rewriting_Handle;
Kind : Gpr_Node_Kind_Type;
Children : Node_Rewriting_Handle_Array) return Node_Rewriting_Handle
is
List : Boolean;
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
Pre_Check
(not Is_Token_Node (Kind),
"Expected a token node. Got " & Kind'Image);
Pre_Check
(not Is_Error_Node (Kind),
"Expected a non-error node. Got " & Kind'Image);
List := Is_List_Node (Kind);
for One_Child of Children loop
if List then
Pre_Check
(One_Child /= No_Node_Rewriting_Handle and then not Tied (One_Child),
"One_Child must not be tied to another rewriting context.");
else
Pre_Check
(One_Child = No_Node_Rewriting_Handle or else not Tied (One_Child),
"One_Child must not be tied to another rewriting context.");
end if;
end loop;
declare
Result : Node_Rewriting_Handle := Allocate
(Kind, Handle, No_Unit_Rewriting_Handle, No_Node_Rewriting_Handle);
begin
if List then
declare
First, Last : Node_Rewriting_Handle := No_Node_Rewriting_Handle;
begin
for C of Children loop
if First = No_Node_Rewriting_Handle then
First := C;
else
Last.Next := C;
C.Previous := Last;
end if;
Last := C;
Tie (C, Result, No_Unit_Rewriting_Handle);
end loop;
Result.Children :=
(Kind => Expanded_List,
First => First,
Last => Last,
Count => Children'Length);
end;
else
Result.Children := (Kind => Expanded_Regular,
Vector => <>);
Result.Children.Vector.Reserve_Capacity (Children'Length);
for C of Children loop
Result.Children.Vector.Append (C);
if C /= No_Node_Rewriting_Handle then
Tie (C, Result, No_Unit_Rewriting_Handle);
end if;
end loop;
end if;
Nodes_Pools.Append (Handle.New_Nodes, Result);
return Result;
end;
end Create_Regular_Node;
---------------------------
-- C_Create_Regular_Node --
---------------------------
function C_Create_Regular_Node
(Handle : Rewriting_Handle;
Kind : gpr_node_kind_enum;
Children : C_Node_Array.Object_Pointer;
Count : Interfaces.C.int) return Node_Rewriting_Handle is
begin
Clear_Last_Exception;
declare
K : constant Gpr_Node_Kind_Type := Gpr_Node_Kind_Type'Enum_Val (Kind);
subtype Array_Type is
Node_Rewriting_Handle_Array (1 .. Natural (Count));
Children_Address : constant System.Address :=
C_Node_Array.To_Address (Children);
Ada_Children : constant Array_Type
with Import, Address => Children_Address;
begin
return Create_Regular_Node (Handle, K, Ada_Children);
end;
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Create_Regular_Node;
--------------------------
-- Create_From_Template --
--------------------------
function Create_From_Template
(Handle : Rewriting_Handle;
Template : Text_Type;
Arguments : Node_Rewriting_Handle_Array;
Rule : Grammar_Rule) return Node_Rewriting_Handle
is
type State_Type is (
Default,
-- Default state: no meta character being processed
Open_Brace,
-- The previous character is a open brace: the current one
-- determines what it means.
Close_Brace
-- The previous character is a closing brace: the current one must be
-- another closing brace.
);
Buffer : Unbounded_Wide_Wide_String;
State : State_Type := Default;
Next_Arg : Positive := Arguments'First;
begin
for One_Argument of Arguments loop
Pre_Check
(One_Argument = No_Node_Rewriting_Handle
or else Context (One_Argument) = Handle,
"One_Argument should be associated to rewriting context Handle.");
end loop;
-- Interpret the template looping over its characters with a state
-- machine.
for C of Template loop
case State is
when Default =>
case C is
when '{' =>
State := Open_Brace;
when '}' =>
State := Close_Brace;
when others =>
Append (Buffer, C);
end case;
when Open_Brace =>
case C is
when '{' =>
State := Default;
Append (Buffer, C);
when '}' =>
State := Default;
if Next_Arg in Arguments'Range then
declare
Unparsed_Arg : constant Wide_Wide_String :=
Unparse (Arguments (Next_Arg));
begin
Next_Arg := Next_Arg + 1;
Append (Buffer, Unparsed_Arg);
end;
else
raise Template_Args_Error with
"not enough arguments provided";
end if;
when others =>
raise Template_Format_Error with
"standalone ""{"" character";
end case;
when Close_Brace =>
case C is
when '}' =>
State := Default;
Append (Buffer, C);
when others =>
raise Template_Format_Error with
"standalone ""}"" character";
end case;
end case;
end loop;
-- Make sure that there is no standalone metacharacter at the end of the
-- template.
case State is
when Default => null;
when Open_Brace =>
raise Template_Format_Error with "standalone ""{"" character";
when Close_Brace =>
raise Template_Format_Error with "standalone ""}"" character";
end case;
-- Make sure all given arguments were consumed
if Next_Arg in Arguments'Range then
raise Template_Args_Error with "too many arguments provided";
end if;
-- Now parse the resulting buffer and create the corresponding tree of
-- nodes.
declare
Context : constant Internal_Context :=
Rewriting_Implementation.Context (Handle);
Unit : constant Internal_Unit := Templates_Unit (Context);
Reparsed : Reparsed_Unit;
Text : constant Text_Type := To_Wide_Wide_String (Buffer);
Input : constant Internal_Lexer_Input :=
(Kind => Text_Buffer,
Text => Text'Address,
Text_Count => Text'Length);
function Transform
(Node : Bare_Gpr_Node;
Parent : Node_Rewriting_Handle) return Node_Rewriting_Handle;
-- Turn a node from the Reparsed unit into a recursively expanded
-- node rewriting handle.
---------------
-- Transform --
---------------
function Transform
(Node : Bare_Gpr_Node;
Parent : Node_Rewriting_Handle) return Node_Rewriting_Handle
is
Result : Node_Rewriting_Handle;
begin
if Node = null then
return No_Node_Rewriting_Handle;
end if;
-- Allocate the handle for Node, and don't forget to remove the
-- backlink to Node itself as it exists only temporarily for
-- template instantiation. Also, track the newly allocated node
-- so that it is freed correctly upon destruction of the
-- rewriting context.
Result := Allocate (Node, Handle, No_Unit_Rewriting_Handle,
Parent);
Result.Node := null;
Nodes_Pools.Append (Handle.New_Nodes, Result);
if Is_Token_Node (Node) then
declare
Index : constant Natural := Natural (Node.Token_Start_Index);
Data : constant Stored_Token_Data :=
Reparsed.TDH.Tokens.Get (Index);
Text : constant Text_Type := Reparsed.TDH.Source_Buffer
(Data.Source_First .. Data.Source_Last);
begin
Result.Children :=
(Kind => Expanded_Token_Node,
Text => To_Unbounded_Wide_Wide_String (Text));
end;
elsif Is_List_Node (Node.Kind) then
declare
Count : constant Natural :=
Children_Count (Node);
First, Last, Current : Node_Rewriting_Handle :=
No_Node_Rewriting_Handle;
begin
for I in 1 .. Count loop
Current :=
Transform (Implementation.Child (Node, I), Result);
if First = No_Node_Rewriting_Handle then
First := Current;
Last := Current;
else
Last.Next := Current;
Current.Previous := Last;
Last := Current;
end if;
Tie (Current, Result, No_Unit_Rewriting_Handle);
end loop;
Result.Children :=
(Kind => Expanded_List,
First => First,
Last => Last,
Count => Count);
end;
else
declare
Count : constant Natural := Children_Count (Node);
begin
Result.Children := (Kind => Expanded_Regular, Vector => <>);
Result.Children.Vector.Reserve_Capacity
(Ada.Containers.Count_Type (Count));
for I in 1 .. Count loop
declare
C : constant Node_Rewriting_Handle :=
Transform (Child (Node, I), Result);
begin
Tie (C, Result, No_Unit_Rewriting_Handle);
Result.Children.Vector.Append (C);
end;
end loop;
end;
end if;
return Result;
end Transform;
begin
Set_Rule (Unit, Rule);
Do_Parsing (Unit, Input, Reparsed);
if not Reparsed.Diagnostics.Is_Empty then
Destroy (Reparsed);
raise Template_Instantiation_Error;
end if;
declare
Result : constant Node_Rewriting_Handle :=
Transform (Reparsed.Ast_Root, No_Node_Rewriting_Handle);
begin
Destroy (Reparsed);
return Result;
end;
end;
end Create_From_Template;
----------------------------
-- C_Create_From_Template --
----------------------------
function C_Create_From_Template
(Handle : Rewriting_Handle;
Template : access gpr_text;
Arguments : C_Node_Array.Object_Pointer;
Count : Interfaces.C.int;
Rule : gpr_grammar_rule) return Node_Rewriting_Handle is
begin
Clear_Last_Exception;
declare
Ada_Template : constant Text_Type (1 .. Natural (Template.Length))
with Import, Address => Template.Chars;
subtype Array_Type is
Node_Rewriting_Handle_Array (1 .. Natural (Count));
Arguments_Address : constant System.Address :=
C_Node_Array.To_Address (Arguments);
Ada_Arguments : constant Array_Type
with Import, Address => Arguments_Address;
begin
return Create_From_Template
(Handle, Ada_Template, Ada_Arguments, Rule);
end;
exception
when Exc : others =>
Set_Last_Exception (Exc);
return null;
end C_Create_From_Template;
function Create_Attribute_Decl
(Handle : Rewriting_Handle
; Attribute_Decl_F_Attr_Name : Node_Rewriting_Handle
; Attribute_Decl_F_Attr_Index : Node_Rewriting_Handle
; Attribute_Decl_F_Expr : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Attribute_Decl,
(1 => Attribute_Decl_F_Attr_Name, 2 => Attribute_Decl_F_Attr_Index, 3 => Attribute_Decl_F_Expr));
end;
function Create_Attribute_Reference
(Handle : Rewriting_Handle
; Attribute_Reference_F_Attribute_Name : Node_Rewriting_Handle
; Attribute_Reference_F_Attribute_Index : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Attribute_Reference,
(1 => Attribute_Reference_F_Attribute_Name, 2 => Attribute_Reference_F_Attribute_Index));
end;
function Create_Builtin_Function_Call
(Handle : Rewriting_Handle
; Builtin_Function_Call_F_Function_Name : Node_Rewriting_Handle
; Builtin_Function_Call_F_Parameters : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Builtin_Function_Call,
(1 => Builtin_Function_Call_F_Function_Name, 2 => Builtin_Function_Call_F_Parameters));
end;
function Create_Case_Construction
(Handle : Rewriting_Handle
; Case_Construction_F_Var_Ref : Node_Rewriting_Handle
; Case_Construction_F_Items : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Case_Construction,
(1 => Case_Construction_F_Var_Ref, 2 => Case_Construction_F_Items));
end;
function Create_Case_Item
(Handle : Rewriting_Handle
; Case_Item_F_Choice : Node_Rewriting_Handle
; Case_Item_F_Decls : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Case_Item,
(1 => Case_Item_F_Choice, 2 => Case_Item_F_Decls));
end;
function Create_Compilation_Unit
(Handle : Rewriting_Handle
; Compilation_Unit_F_Project : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Compilation_Unit,
(1 => Compilation_Unit_F_Project));
end;
function Create_Prefix
(Handle : Rewriting_Handle
; Prefix_F_Prefix : Node_Rewriting_Handle
; Prefix_F_Suffix : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Prefix,
(1 => Prefix_F_Prefix, 2 => Prefix_F_Suffix));
end;
function Create_Package_Decl
(Handle : Rewriting_Handle
; Package_Decl_F_Pkg_Name : Node_Rewriting_Handle
; Package_Decl_F_Pkg_Spec : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Package_Decl,
(1 => Package_Decl_F_Pkg_Name, 2 => Package_Decl_F_Pkg_Spec));
end;
function Create_Package_Extension
(Handle : Rewriting_Handle
; Package_Extension_F_Extended_Name : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Package_Extension,
(1 => Package_Extension_F_Extended_Name));
end;
function Create_Package_Renaming
(Handle : Rewriting_Handle
; Package_Renaming_F_Renamed_Name : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Package_Renaming,
(1 => Package_Renaming_F_Renamed_Name));
end;
function Create_Package_Spec
(Handle : Rewriting_Handle
; Package_Spec_F_Extension : Node_Rewriting_Handle
; Package_Spec_F_Decls : Node_Rewriting_Handle
; Package_Spec_F_End_Name : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Package_Spec,
(1 => Package_Spec_F_Extension, 2 => Package_Spec_F_Decls, 3 => Package_Spec_F_End_Name));
end;
function Create_Project
(Handle : Rewriting_Handle
; Project_F_Context_Clauses : Node_Rewriting_Handle
; Project_F_Project_Decl : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Project,
(1 => Project_F_Context_Clauses, 2 => Project_F_Project_Decl));
end;
function Create_Project_Declaration
(Handle : Rewriting_Handle
; Project_Declaration_F_Qualifier : Node_Rewriting_Handle
; Project_Declaration_F_Project_Name : Node_Rewriting_Handle
; Project_Declaration_F_Extension : Node_Rewriting_Handle
; Project_Declaration_F_Decls : Node_Rewriting_Handle
; Project_Declaration_F_End_Name : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Project_Declaration,
(1 => Project_Declaration_F_Qualifier, 2 => Project_Declaration_F_Project_Name, 3 => Project_Declaration_F_Extension, 4 => Project_Declaration_F_Decls, 5 => Project_Declaration_F_End_Name));
end;
function Create_Project_Extension
(Handle : Rewriting_Handle
; Project_Extension_F_Is_All : Node_Rewriting_Handle
; Project_Extension_F_Path_Name : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Project_Extension,
(1 => Project_Extension_F_Is_All, 2 => Project_Extension_F_Path_Name));
end;
function Create_String_Literal_At
(Handle : Rewriting_Handle
; String_Literal_At_F_Str_Lit : Node_Rewriting_Handle
; String_Literal_At_F_At_Lit : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_String_Literal_At,
(1 => String_Literal_At_F_Str_Lit, 2 => String_Literal_At_F_At_Lit));
end;
function Create_Terms
(Handle : Rewriting_Handle
; Terms_F_Terms : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Terms,
(1 => Terms_F_Terms));
end;
function Create_Type_Reference
(Handle : Rewriting_Handle
; Type_Reference_F_Var_Type_Name : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Type_Reference,
(1 => Type_Reference_F_Var_Type_Name));
end;
function Create_Typed_String_Decl
(Handle : Rewriting_Handle
; Typed_String_Decl_F_Type_Id : Node_Rewriting_Handle
; Typed_String_Decl_F_String_Literals : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Typed_String_Decl,
(1 => Typed_String_Decl_F_Type_Id, 2 => Typed_String_Decl_F_String_Literals));
end;
function Create_Variable_Decl
(Handle : Rewriting_Handle
; Variable_Decl_F_Var_Name : Node_Rewriting_Handle
; Variable_Decl_F_Var_Type : Node_Rewriting_Handle
; Variable_Decl_F_Expr : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Variable_Decl,
(1 => Variable_Decl_F_Var_Name, 2 => Variable_Decl_F_Var_Type, 3 => Variable_Decl_F_Expr));
end;
function Create_Variable_Reference
(Handle : Rewriting_Handle
; Variable_Reference_F_Variable_Name : Node_Rewriting_Handle
; Variable_Reference_F_Attribute_Ref : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_Variable_Reference,
(1 => Variable_Reference_F_Variable_Name, 2 => Variable_Reference_F_Attribute_Ref));
end;
function Create_With_Decl
(Handle : Rewriting_Handle
; With_Decl_F_Is_Limited : Node_Rewriting_Handle
; With_Decl_F_Path_Names : Node_Rewriting_Handle
) return Node_Rewriting_Handle is
begin
Pre_Check
(Handle /= No_Rewriting_Handle,
"Handle should not be null");
return Create_Regular_Node
(Handle, Gpr_With_Decl,
(1 => With_Decl_F_Is_Limited, 2 => With_Decl_F_Path_Names));
end;
end Gpr_Parser.Rewriting_Implementation;
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