with Ada.Text_IO;
procedure Day02_2 is
subtype Elf_Shape_ID is Character range 'A' .. 'C'; -- A => Rock, B => Paper, C => Scissors
subtype My_Shape_ID is Character range 'X' .. 'Z'; -- X ' Y " Z "
subtype Shape_Value is Integer range 1 .. 3;
subtype Score_Value is Integer range 0 .. 6 with Dynamic_Predicate => Score_Value in 0 | 3 | 6;
Lose : constant Score_Value := 0;
Draw : constant Score_Value := 3;
Win : constant Score_Value := 6;
function Shape_Map (Elf_Shape : in Elf_Shape_ID; Match_Result : in My_Shape_ID) return Shape_Value;
type Match_Score is array (My_Shape_ID) of Score_Value;
function Shape_Map (Elf_Shape : in Elf_Shape_ID; Match_Result : in My_Shape_ID) return Shape_Value is
-- Empty
begin -- Shape_Map
case Match_Result is
when 'X' => -- Lose
case Elf_Shape is
when 'A' => -- Rock
return 3; -- Scissors
when 'B' => -- Paper
return 1; -- Rock
when 'C' => -- Scissors
return 2; -- Paper;
end case;
when 'Y' => -- Draw
case Elf_Shape is
when 'A' => -- Rock
return 1; -- Rock
when 'B' => -- Paper
return 2; -- Paper
when 'C' => -- Scissors
return 3; -- Scissors;
end case;
when 'Z' => -- Win
case Elf_Shape is
when 'A' => -- Rock
return 2; -- Paper
when 'B' => -- Paper
return 3; -- Scissors
when 'C' => -- Scissors
return 1; -- Rock;
end case;
end case;
end Shape_Map;
Match_Map : constant Match_Score := ('X' => Lose, 'Y' => Draw, 'Z' => Win);
Input : Ada.Text_IO.File_Type;
Score : Natural := 0;
begin -- Day02_2
Ada.Text_IO.Open (File => Input, Mode => Ada.Text_IO.In_File, Name => "input_02");
All_Matches : loop
exit All_Matches when Ada.Text_IO.End_Of_File (Input);
One_Match : declare
Line : constant String := Ada.Text_IO.Get_Line (Input);
begin -- One_Match
Score := Score + Shape_Map (Line (Line'First), Line (Line'First + 2) ) + Match_Map (Line (Line'First + 2) );
end One_Match;
end loop All_Matches;
Ada.Text_IO.Close (File => Input);
Ada.Text_IO.Put_Line (Item => Score'Image);
end Day02_2;